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Tag Archives: game design

irrationalbehavior

Irrational Behavior 8: Immigrants and Natives

by Jonathan Downin in Games399 days ago

We finally get Chris Remo’s first take on the Irrational Behavior podcast, and it’s as good as ever. This one kicks-off with Ken Levine talking a bit about the beginning of Irrational Games and how the development culture is different from the bigger studio he came from. The focus then moves on to the hiring process at the studio. Chris bypassed the traditional interview hiring method, so he gets a couple of guys in to discuss their interviews, and how they go about finding talent these days. The lessons of game design and the value...

Out of the Game

Out of the Game, Ep. 17

by Jonathan Downin in Games497 days ago

Out of the Game is back after an almost 10 month hiatus. The full crew is back, minus Luke Smith, who disappeared from the show some months before it went on break. After the initial pleasantries, the whole show is one big conversation about the approach to developing levels and experiences that walk the fine line between being too hard and too easy. Shawn and N’Gai in particular talk about how requiring the player to use learned game mechanics to feel a larger sense of accomplishment as difficulty increases. There are a lot of good stories...

Mobcast

Mobcast 71: The Community Questions Episode

by Alex Martin in Games508 days ago

It’s a community topic special, this week on the Mobcast. Bitmob’s Aaron, Brett, and Demian, along with Screened’s Matt Rorie debate eight topics suggested by Bitmob readers. They start with their most awkward online moments before moving on to why there’s so much disdain for “casual” difficulty modes. According to Matt and Brett, that’s the way to play Red Faction: Guerilla, as smashing buildings is more fun when nobody can stop you. Fallout 3 players had the opposite attitude, which influenced Obsidian...

The Idle Thumbs Podcast

The Idle Thumbs Podcast Episode 13: Day One Perch

by Jonathan Downin in Games533 days ago

It’s finally here, this is it, the last “The Idle Thumbs Podcast” episode. Things will never be the same without this semi-regular broadcast about video games, but not just video games, also Jeff Goldblum appreciation. The last show starts with a bit of discussion about Bioshock Infinite and what its reveal potentially says about the meaning of the Bioshock name. Chris briefly touches on Kane & Lynch 2 before the group moves on to Lara Croft and the lack of an equally sexy Lara counterpart in the game. A few words on the lack...

engadgetshow

The Engadget Show – 011: Peter Molyneux, Fable III, Milo, BlackBerry Torch, Windows Phone 7

by Jonathan Downin in Games, Tech553 days ago

This month’s episode of The Engadget Show is another video game cross-over. Legendary designer Peter Molyneux sits down with Joshua Topolsky to discuss some of his history, Kinect and Fable III. As always, Peter keeps has a lot of insightful comments and is entertaining throughout. He also drops the bombshell that Fable III will not include Kinect support upon release. The segment ends with an on-stage demo of Fable III. The roundtable segment start with the regular Engadget Podcast crew discussing the new Blackberry Torch. While it isn’t...

Irrational Interviews

Introducing Irrational Interviews

by Jonathan Downin in Games589 days ago

Shawn Elliott and the Irrational crew are back with a new podcast series. Their other podcast, Irrational Behavior, is a monthly podcast, and this looks to be on a similar release schedule. This podcast will focus on interviews with game development luminaries. The inaugural episode features fellow Boston area developer, Todd Howard from Bethesda Softworks. Shawn, Ken and Todd spend the time talking about their history and approaches to game design. Ken and Todd have shared their game design ideas over the years and that history provides for some...

alifewellwasted06

A Life Well Wasted – Episode Six: Big Ideas

by Jonathan Downin in Games, Misc596 days ago

A Life Well Wasted is back with this episode featuring 3 segments. The first one focuses on Henk Rogers who tells the story of how he managed to score the worldwide publishing rights to Tetris. He talks about the difficulty of procuring the deal in a then very anti-capitalistic Russia. Henk also discusses a health scare that prompted him to change his focus from games to the bigger issues facing humanity. The second segment focuses on Frank Lantz, game designer and NYU professor. He discusses his ideas about bringing games back into the social space...

Irrational Behavior

Irrational Behavior Episode 2: The Way Things Were

by Jonathan Downin in Games739 days ago

Another month means another episode of Irrational Behavior. We still don’t get any new information about Irrational’s next game, but there is some fun to be had in hearing about the early days of some of the guys’ development experiences. The focus is much more on the development environment as opposed to specific game reminiscing as in the 1st episode, but Thief is brought up a few times. The discussion start off with how things were different in the earlier years of game design and the impact that GTA 3 had on approaches...

Irrational Behavior

Introducing Irrational Behavior

by Jonathan Downin in Games759 days ago

Aside from Out of the Game, we haven’t heard too much from Shawn Elliott since his move to 2K Boston/Irrational Games. Developers and publishers are just now realizing the importance of community involvement and podcast, and Irrational Behavior is a strong offering in this burgeoning space with Shawn at the helm. Irrational Behavior takes a cue from Robert Ashley’s A Life Well Wasted and delivers a focused show with an emphasis on production quality. This 1st episode is centered on failures in the development process. It takes a look...

Mobcast

Mobcast Episode 018

by Jonathan Downin in Games893 days ago

The beginning of this week’s Mobcast is a little strange.  Dan is out this week and Greg Ford is filling in, but it almost seems like the guys recorded separately before the group really gets into the conversation. MMOs are the first topic this week and nobody is that into them.  Greg points out that it seems like a waste to get into an MMO when there are so many other great games that he wants to experience.  Christian does mention that he plans on giving Final Fantasy XIV a go, and Michael says the same about Star Wars: The Old Republic. Christian’s...

GWJ Conference Call Episode 150

by Jonathan Downin in Games899 days ago

It’s the big episode #150 and to commemorate this special episode 2K Boston‘s Ken Levine is on this week.  The first topic covered here is Shadow Complex and everyone is loving it.  They don’t touch on the recent controversy here, but they do discuss it briefly later in the show with Ken chiming in with his take. The discussion topic this week is is centered around game design since Ken is on the show.  He doesn’t talk about his current project in any specific terms, but he does talk about his general design philosophy...

The HotSpot 03/10/2009

by Jonathan Downin in Games1068 days ago

David Sirlin is an amazing guest.  He is the man responsible for balancing Super Street Fighter II: Turbo HD Remix.  He has a lot to say and obviously knows his stuff very well.  Before he gets deep into Street Fighter stuff he talks a bit about evoking different kinds of emotions from players through gameplay.  It’s a great topic and some more designers should think about instead of using their stories as a crutch. It just gets a minor mention here, but everyone should check out a free flash game on Kongregate called Don’t Look...

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    Episode 092 - PTW ahoy!
    Games, tech, and the usual, for the last time. Hello Podcast Thing Weekly.

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