For the past few weeks, Anthony has been asking a question of the listeners for some audience participating, last time soliciting stories about some of the hardest games you’ve played. Many of the mentioned games are either older, NES-era games or games lacking proper checkpointing or level design. In a similar light, Ryan has been [...]
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The GameSpy Debriefings #115
February 19th, 2010
This week’s Gamespy Debriefings is heavily dominated by talk about Heavy Rain, opening up with Anthony’s reaction to comments that his review is too vague about the story. Anthony makes the argument that the game was only as effective to him as it was because he came in knowing very little about the plot and [...]
The GameSpy Debriefings #114
February 12th, 2010
After briefly touching on Bioshock 2, the GameSpy Debriefings inexplicably starts off with a little bit of talk about Viva Piñata and Anthony’s pragmatic style of play. On the topic of Rare, both Miggels and Anthony share their love for Banjo-Kazooie: Nuts and Bolts and dig up some old qualms that Ryan had with the [...]
The GameSpy Debriefings #113
February 5th, 2010
The Gamespy crew is trimmed to Anthony, Miggels and Gerald this week, ultimately resulting in a much leaner podcast. Dante’s Inferno starts off the show, a game which turns out to be not only similar to God of War in its positive attributes but also follows the negative aspects of the classic eastern-style action game. [...]
The GameSpy Debriefings #112
January 31st, 2010
This week’s GameSpy Debriefings starts things off by revisiting Tatsunoko vs Capcom, since Ryan wrote his review. He gave the game a three and a half out of five, stating that he did have fun with the game but unlockable characters and poor netcode soured a little bit of the experience.
Mass Effect 2 comes up [...]
The GameSpy Debriefings #111
January 21st, 2010
At the top of the show, Ryan talks a little bit about his experiences with Tatsunoko vs Capcom, which comes out next week on the Nintendo Wii. Some of the most interesting facts he reveals are that the game has very little localization and the Phoenix Wright playable character is only available in the Japanese [...]
The GameSpy Debriefings #110
January 16th, 2010
The typical Debriefings crew is joined by IGN funnyman Scott Bromley, which results in a podcast even more tangential than usual. Ryan has been playing Bayonetta and has swiftly concluded that if he could marry any video game character, his choice would be the librarian/witch protagonist. Any conversation that could be considered moderately relevant devolves [...]
The GameSpy Debriefings #109
January 9th, 2010
The GameSpy Debriefings are back from their holiday break and things are back to normal. The podcast kicks off with discussion of potential names for Gerald’s twins, naturally covering which video game character names could be given to children without being completely abusive.
Anthony has been playing Darksiders and gives positive impressions very reminiscent of his [...]
The GameSpy Debriefings #108
December 23rd, 2009
The GameSpy Debriefings checks in right before the holidays with a Game of the Year-focused episode. This year, they made the controversial choice of making platform awards available only to platform exclusives with a separate multiplatform award for games that are spread around.
Since the 360-exclusive offerings were a little bit thin, GTA: Episodes of Liberty [...]
The GameSpy Debriefings #107
December 18th, 2009
Star Wars is no foreign topic to Anthony Gallegos and Ryan Scott, starting off the podcast with some debate caught on the Gamespy preview of The Old Republic. Is Obi-Wan or Qui-Gon more analogous to the Jedi Consular class in TOR? Was Obi-Wan ever a member of the Jedi Council? All these questions and more [...]
The GameSpy Debriefings #106
December 11th, 2009
After a GarageBand crash and subsequent loss of the podcast last week, the GameSpy guys are back. This week’s cast starts out with a rather sorry tale of Ryan’s attempt to play Assassin’s Creed 2– yes, he couldn’t get past the tutorial.
Left 4 Dead 2 and New Super Mario Bros.Wii have been entertaining and frustrating [...]






















The GameSpy Debriefings #117
March 12th, 2010
The Gamespy Debriefings crew phone in from GDC with a very short episode, but manage to cover a lot of ground nonetheless. Being the resident fighting games expert, Ryan talks a bit about the iPhone release of Street Fighter 4. He praises the graphics, but predictably questions the quality of the iPhone touchscreen controls. On [...]