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GameSpy Debriefings

The Gamespy Debriefings #122

by Derek Lavigne in Games650 days ago

Welcome to the Eastern European game question podcast. That aside, a good portion of the first is taken up by discussing Monopoly and the very poorly envisioned Monopoly movie being made by Ridley Scott. Also, Ryan Scott found a way to turn said game into a spreadsheet…almost. Upon trying to steer things back to the topic of video games, Anthony makes the mistake of mention playing games with a female, then spends the next five minutes dodging jabs from every direction. The second half of the show is slightly more coherent and topical, with...

GameSpy Debriefings

The GameSpy Debriefings #121

by Derek Lavigne in Games658 days ago

Scott Bromley returns again this week and sits in for the missing Brian Miggles. After some very random but hilarious Doug Funnie references, Ryan talks about his time with 3D Dot Game Heroes, which he explains constantly toes the line with being an “homage” to the original legend of Zelda. In normal Gamespy fashion, the conversation then takes a couple of left turns into the strange design of the Gamecube, followed up somehow by the hierarchy at furry conventions. Anthony tries to bring things back by talking quickly about After Burner...

GameSpy Debriefings

The GameSpy Debriefings #119

by Jon Cole in Games671 days ago

After a two-week hiatus, the GameSpy Debriefings returns to dispel any rumors of its demise, also welcoming Will Tuttle after having not appeared on the podcast for quite a while.  After a little bit of talk about the new IGN digs in Los Angeles, Ryan reveals the little known fact that he’s reviewed every Splinter Cell since the second and discusses his impressions of Conviction.  Will also got a chance to check out the latest Tom Clancy title, comparing it to Batman’s stealth-action style and confirming another reviewer’s description...

GameSpy Debriefings

The GameSpy Debriefings #117

by Jon Cole in Games699 days ago

The Gamespy Debriefings crew phone in from GDC with a very short episode, but manage to cover a lot of ground nonetheless.  Being the resident fighting games expert, Ryan talks a bit about the iPhone release of Street Fighter 4.  He praises the graphics, but predictably questions the quality of the iPhone touchscreen controls.  On a similar note, he’s also had a chance to check out Super Street Fighter 4, which lives up to the solid experience with the non-Super version of the game from the limited amount he’s been able to play. The...

GameSpy Debriefings

The GameSpy Debriefings #116

by Jon Cole in Games706 days ago

For the past few weeks, Anthony has been asking a question of the listeners for some audience participating, last time soliciting stories about some of the hardest games you’ve played.  Many of the mentioned games are either older, NES-era games or games lacking proper checkpointing or level design.  In a similar light, Ryan has been playing a lot of Mega Man 10, admitting that it’s hard but with the caveat that most of the game is easily memorized. Anthony hits on the Portal 2 ARG content, pointing out that Valve is one of very few...

GameSpy Debriefings

The GameSpy Debriefings #115

by Jon Cole in Games721 days ago

This week’s Gamespy Debriefings is heavily dominated by talk about Heavy Rain, opening up with Anthony’s reaction to comments that his review is too vague about the story.  Anthony makes the argument that the game was only as effective to him as it was because he came in knowing very little about the plot and it took him by storm.  Miggels takes it a step farther and says that the game resonated with him so much emotionally that he actually felt bad when he performed unconscionable acts in the game. Next up is Ace Attorney Investigations:...

GameSpy Debriefings

The GameSpy Debriefings #114

by Jon Cole in Games727 days ago

After briefly touching on Bioshock 2, the GameSpy Debriefings inexplicably starts off with a little bit of talk about Viva Piñata and Anthony’s pragmatic style of play.  On the topic of Rare, both Miggels and Anthony share their love for Banjo-Kazooie: Nuts and Bolts and dig up some old qualms that Ryan had with the game’s unreadable text on SDTVs. Fortunately, the conversation swings back to Bioshock 2 and Altano lends a lot of praise to the game’s atmosphere, particularly the sound design.  He goes on to say that he was worried...

GameSpy Debriefings

The GameSpy Debriefings #113

by Jon Cole in Games734 days ago

The Gamespy crew is trimmed to Anthony, Miggels and Gerald this week, ultimately resulting in a much leaner podcast.  Dante’s Inferno starts off the show, a game which turns out to be not only similar to God of War in its positive attributes but also follows the negative aspects of the classic eastern-style action game.  Frustrating puzzles mixed inelegantly with combat sequences harken back to Anthony’s controller throwing moments of God of War II, so excitement for Dante’s Inferno is quite tempered. The Fallout: New Vegas teaser hit the...

GameSpy Debriefings

The GameSpy Debriefings #112

by Jon Cole in Games739 days ago

This week’s GameSpy Debriefings starts things off by revisiting Tatsunoko vs Capcom, since Ryan wrote his review.  He gave the game a three and a half out of five, stating that he did have fun with the game but unlockable characters and poor netcode soured a little bit of the experience. Mass Effect 2 comes up and Gerald makes the argument that you should definitely play the first game before picking up the sequel.  Anthony and Brian share their encounters with a lot of technical issues while playing Mass Effect, but Gerald maintains that it’s...

GameSpy Debriefings

The GameSpy Debriefings #111

by Jon Cole in Games749 days ago

At the top of the show, Ryan talks a little bit about his experiences with Tatsunoko vs Capcom, which comes out next week on the Nintendo Wii.  Some of the most interesting facts he reveals are that the game has very little localization and the Phoenix Wright playable character is only available in the Japanese version, for the most trivial of reasons. Capcom’s newest fighting game transitions into a conversation about the general state of fighting games and some of the guys’ nostalgia for older fare.  Anthony is certainly no fighting...

GameSpy Debriefings

The GameSpy Debriefings #110

by Jon Cole in Games755 days ago

The typical Debriefings crew is joined by IGN funnyman Scott Bromley, which results in a podcast even more tangential than usual.  Ryan has been playing Bayonetta and has swiftly concluded that if he could marry any video game character, his choice would be the librarian/witch protagonist.  Any conversation that could be considered moderately relevant devolves into a debate between whether Mega Man 2 or Mega Man 3 is the better game. Ryan takes some time to bring up Julian “Rabbit” Murdoch’s latest piece on GameSpy, titled “God’s PR...

GameSpy Debriefings

The GameSpy Debriefings #109

by Jon Cole in Games761 days ago

The GameSpy Debriefings are back from their holiday break and things are back to normal.  The podcast kicks off with discussion of potential names for Gerald’s twins, naturally covering which video game character names could be given to children without being completely abusive. Anthony has been playing Darksiders and gives positive impressions very reminiscent of his thoughts in the latest Rebel FM.  He goes on into a little bit more detail about the story, which seems to be paper-thin and a little bit silly.  Regardless of the writing, the...

GameSpy Debriefings

The GameSpy Debriefings #108

by Jon Cole in Games778 days ago

The GameSpy Debriefings checks in right before the holidays with a Game of the Year-focused episode.  This year, they made the controversial choice of making platform awards available only to platform exclusives with a separate multiplatform award for games that are spread around. Since the 360-exclusive offerings were a little bit thin, GTA: Episodes of Liberty City was an easy choice for the crew.  The PC game of the year was also a fairly easy choice, but Plants vs Zombies surprised a lot of readers because the ineligible Dragon Age PC was...

GameSpy Debriefings

The GameSpy Debriefings #107

by Jon Cole in Games783 days ago

Star Wars is no foreign topic to Anthony Gallegos and Ryan Scott, starting off the podcast with some debate caught on the Gamespy preview of The Old Republic.  Is Obi-Wan or Qui-Gon more analogous to the Jedi Consular class in TOR?  Was Obi-Wan ever a member of the Jedi Council?  All these questions and more are answered at the top of the show. Modern Warfare 2 comes up briefly, since Brian Altano got a chance to finish the single-player campaign.  Unsurprisingly, Ryan also talks a bit about League of Legends again, due to a user comment that...

The GameSpy Debriefings #106

by Jonathan Downin in Games791 days ago

After a GarageBand crash and subsequent loss of the podcast last week, the GameSpy guys are back. This week’s cast starts out with a rather sorry tale of Ryan’s attempt to play Assassin’s Creed 2– yes, he couldn’t get past the tutorial. Left 4 Dead 2 and New Super Mario Bros.Wii have been entertaining and frustrating the crew. Brian #1 (or is it #2?) reviewed The Legend of Zelda: Spirit Tracks for the site and shares his opinions on it here. While he enjoyed it a lot, he doesn’t quite manage to convince Anthony...

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