Another month, another Irrational Behavior. This episode focuses on multiplayer gaming and designer approach to playing games. Talk of successful audio and AI design in Dead Space and Condemned. The multiplayer segment focuses mainly on group dynamics and griefing shenanigans.
The design talk has a few of the Irrational designer talking about how they play games and their tendencies to analyze games as they play them. They also touch on how regular game conventions are often lost on those who are not long-time gamers.
Do game makers game different? In this episode of Irrational Behavior we ask the team are they able to turn off their critical filters and play the part of consumer. From the untold developer chatter during lobby sessions in the latest multiplayer games to conquering great single player experiences, how do we play and what do we think. We also ask the team on games that influenced them in their roles and impacted the games they helped create.
- Part 1: Team Deathmatch
- Part 2: Appetite for Deconstruction
Runtime – 31:25
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