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Mobcast 53: Fighting-Game Spectacular

by Alex Martin in GamesMay 12th, 2010 @ 10:25 pm
Mobcast

It’s a fighting game special this week and in the four corners of the podcast are Bitmob Co-Founder Dan Hsu, Capcom Senior Community Manager Seth Killian, Playstation Community and Social Network Manager Sid Shuman, and Game Videos Executive Producer Richard Li.

There’s plenty of nostalgia for leaking quarters at the arcade this episode, which starts with Shoe’s request for the table’s favorite games and characters.

Moving to the present though, Richard talks about how the internet has allowed players unprecedented access to video of high-level players’ technique.

Sid kicks off talk about obscure, terrible fighters that are so bad they’re good before the four tackle the week’s community question. The question this week is about why fighters are so impenetrable to newcomers and how that can be changed. Being the inspiration for a Street Fighter character himself, Seth fields this one. He talks about how they peeled back the layers of complexity that have grown since Street Fighter 2 Turbo, but admits the game is still one of the most difficult out there.

They finish talking about the appeal of fighters, and the differences between western and Japanese cultures that make fighters, especially Street Fighter, popular.

In this episode, Bitmob co-founder Dan Hsu hosts Capcom Senior Community Manager Seth Killian, SCEA Senior Social Media Specialist Sid Shuman, and GameVideos Executive Producer Richard Li for a special fighting-game spectacular. The group discusses which titles caused them to fall in love with fighting games, what makes virtual pugilism so engaging, subpar entries into the genre, how sites like YouTube have changed strategy, and whether or not fighting games have become too esoteric.

Runtime – 01:07:53

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