After a two-week hiatus, the GameSpy Debriefings returns to dispel any rumors of its demise, also welcoming Will Tuttle after having not appeared on the podcast for quite a while. After a little bit of talk about the new IGN digs in Los Angeles, Ryan reveals the little known fact that he’s reviewed every Splinter Cell since the second and discusses his impressions of Conviction. Will also got a chance to check out the latest Tom Clancy title, comparing it to Batman’s stealth-action style and confirming another reviewer’s description of it as “panther”.
Anthony and Will have been playing Just Cause 2, and it’s obvious that the best part of the game is the Red Faction Guerilla-like hilarity that results from having almost unlimited potential in a huge open world. The Lost-inspired island in the game allows a quick segue to discussion about the imminent end of Lost and the underrated appeal of V. Before things get too far off track, the conversation turns back to the future of GameSpy and what its place will be within the IGN mothership.
Scott Bromley of IGN crashes the party for the last thirty minutes, talking about his seven playthroughs of the one-level demo of Shank at PAX and his return to Battlefield 1943. Games talk doesn’t last long, however, with Lost and frustration about questions not being answered closing out the podcast.
Covered games and topics: Splinter Cell: Chaos Theory, Splinter Cell Conviction, League of Legends, Henry Hatsworth, Heavy Rain, Just Cause 2, video game fanart, GameSpy’s future, PAX East, DeathSmiles, Perfect Dark, Shank, Battlefield 1943, Lost
This week celebrates the triumphant return of all things off-topic as the full GameSpy Debriefings crew gets back together. Contrary to some people’s statements, the show isn’t dead, and it’s going to continue to have the same lineup of hosts you’ve grown used to. Join us this week as we discuss a few games and a bunch of other crap with special IGN guest Scott Bromley! Enjoy!
Runtime – 1:18:56