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Giant Bombcast 02-23-2010

by Derek Lavigne in GamesFebruary 24th, 2010 @ 1:28 am
Untitled

Brad Shoemaker is back in the saddle this week and kicks off the podcast discussing his recent playthrough of Heavy Rain with surprising detail while remaining spoiler-free. Following this all four guys get into a very lengthy and in-depth discussion about the Starcraft II beta, followed by a bit more RTS with Command & Conquer 4. This part of the show was a bit difficult to get through for someone who has as little interest in the genre as I have, so be forewarned.

Most of the rest of the segment is spent talking about previews that each of the guys have seen. Vinny and Ryan saw Dragon Age: Origins – Awakening and seem to be into it. Brad speaks up again and talks about the new Prince of Persia semi-movie-related game coming out within the next few months which sounds like it has some interesting mechanics to it. Jeff seems very excited about the now-released Borderlands expansion while Ryan and Brad seem hyped for Just Cause 2. Bad Company 2 and Alan Wake also get their mentions.

The remainder of the show is filled out by news on DICE, Fallout: New Vegas, and XBL Block Party. New releases and emails close things out.

Covered games and topics: Heavy Rain, Starcraft II, C&C, Dragon Age, Just Cause 2, Prince of Persia, Bad Company 2, Stephen King, bottle caps

A smokey-voiced stranger pulls up a chair and joins in on our discussions of Heavy Rain, StarCraft II, C&C4, Dragon Age, Prince of Persia, Borderlands, Just Cause 2, Bad Company 2, Alan Wake, Fallout: New Vegas, and more. Damn, that’s a lot of games!

Runtime – 2:26:14

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6 Responses to Giant Bombcast 02-23-2010

  1. AlfredPMcLovely says:

    What Vinny said about ME2 on insanity is true. I love ME2 but that game on that difficulty is awful. It goes way past being just not fun to being a full on rage inducing travesty. I find it hard to believe they did much if any play testing for that mode. Your teammates seem to be suicidal, your skills as a Vanguard are rendered not just useless but dangerous (charge will get you killed instantly), and it just plain fucking sucks ass. Worse than CoD MW on veteran.

    • You people are crazy anyway. Erik said that he was trying it on insanity as well and I still don't quite understand that mentality. Maybe I'm just not a "hardcore" gamer, but normal is just fine for me. I'm glad there are people like you, Brad and Erik out there though.

      • Erik says:

        The only reason I tried it was for the 150 or so achievement points (beat the game twice and on insanity), and the only reason I finished was that I switched to the soldier class. Using the sniper rifle, adrenaline ush and Thane's shredder ammo, headshots were 1-shot kills for most low-tier enemies up until the end. I also upgraded Grunt's health bonuses which seemed to keep him alive longer, and his Krogan charge saved me a number of times.

        I still had some throw-the-controller sections, especially Archangel's 'close the shutters' and any husk/scion fights; but it wasn't quite as bad as I expected. It would have been impossible if I stayed as a vanguard, though.

        Related to this subject, Giantbomb has a fun video called Ryan's Inferno where he spends 40 minutes trying to beat one challenge section in Dante's Inferno that has been holding up his review. I could definitely relate to his rising frustration through the video; but there's something really satisfying about being able to finally beat something.

      • AlfredPMcLovely says:

        I'm an achievement whore. I would never play ME2 on insanity for fun.

    • Ross Adams says:

      I'd disagree, I decided to try it out for my second playthrough and I'm thoroughly enjoying it. I will admit the squad AI is absymal on insanity but even so I've found it to be immensely satisfying. Every firefight is a proper battle that you really have to work at to win. I'm not usually one for trying things on high difficulties but I'm glad I did with this because it's been great fun. I do worry about the later levels though and if it gets too much I'll happily lower the difficulty.

      • Erik says:

        Ross – I think it actually gets easier toward the end as you improve your weapon power and skills.

        And insanity should probably only be tried on the second playthrough, I doubt it'd be fun without the extra help.

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