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The GameSpy Debriefings #114

by Jon Cole in GamesFebruary 12th, 2010 @ 10:44 pm
GameSpy Debriefings

After briefly touching on Bioshock 2, the GameSpy Debriefings inexplicably starts off with a little bit of talk about Viva Piñata and Anthony’s pragmatic style of play.  On the topic of Rare, both Miggels and Anthony share their love for Banjo-Kazooie: Nuts and Bolts and dig up some old qualms that Ryan had with the game’s unreadable text on SDTVs.

Fortunately, the conversation swings back to Bioshock 2 and Altano lends a lot of praise to the game’s atmosphere, particularly the sound design.  He goes on to say that he was worried about the game’s storyline considering it wasn’t handled by Irrational Games (developers of the original Bioshock), but he ended up totally satisfied when all was said and done.  Anthony backs off the positivity for a second and talks about the underwhelming nature of a sequel to such a prolific game.

All of the Modern Warfare 2 exploits have finally gotten to Miggels, who has recently decided to boycott the game until it’s patched.  Fortunately, Infinity Ward finally pushed through the update today that fixes that the Akimbo Model 1887′s/Care Package Grenade Sprint Speed bugs that nearly made the game unplayable as of late.

Covered games and topics:  exaggerated internet shorthand, Viva Piñata, Banjo-Kazooie: Nuts and Bolts, Bioshock 2, Modern Warfare 2 exploits, alien fornication, Chime, Ace Attorney Investigations: Miles Edgeworth, listener mail, listener submitted next-gen Xbox names

The whole crew is back this week to discuss games like the upcoming Miles Edgeworth mystery and BioShock 2, as well as a little bit of Bowser’s Inside Story. Of course we get distracted and talk about a host of other things, but what else do you expect from the Debriefings? Email [email protected] with your suggestions! Enjoy!

Runtime – 1:05:54

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