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Irrational Behavior Episode 2: The Way Things Were

by Jonathan Downin in GamesFebruary 1st, 2010 @ 5:01 pm
Irrational Behavior

Another month means another episode of Irrational Behavior. We still don’t get any new information about Irrational’s next game, but there is some fun to be had in hearing about the early days of some of the guys’ development experiences. The focus is much more on the development environment as opposed to specific game reminiscing as in the 1st episode, but Thief is brought up a few times.

The discussion start off with how things were different in the earlier years of game design and the impact that GTA 3 had on approaches to design. Ken Levine talks about his strive for depth of experience with the least amount of complexity in game mechanics. A few stories about how characters used to be voiced by developers leads into other tales of unprofessionalism in the workspace.

Irrational was once a tiny team that made games on miniscule budgets. Today we’re much, much bigger and the budget’s grown along with the ambition of the group’s games. This month’s episode of Irrational Behavior explores what these changes have meant for the studio’s culture and the individuals who’ve been on board as the industry itself has had to adopt the professional practices of big business. Episode highlights include an insider take on the making of Thief, designers Dorian Hart and Alexx Kay waxing nostalgic on the days when they were allowed to do voice over work for Freedom Force, as well as the story of a mysterious onanist who secretly used artist Shawn Robertson’s office for forbidden self-pleasures.

Runtime – 29:24

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