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Mobcast Episode 38

by Jon Cole in GamesJanuary 26th, 2010 @ 11:45 pm
Mobcast

Aaron Thomas delivers a special, retrospective version of the Mobcast this week, delving back into the show’s backlog of topics and sharing them with designer, producer, and public relations supervisor from 2K Games.  First off, the guys talk about how bugs and glitches effect a game’s process, except this time on the development side.  Sean Bailey offers that bugs really only get through to the final product if the development cycle is cut pretty short, otherwise developers do their best to iron out every issue brought to their attention.

The subject of game demos comes up, but almost everyone agrees that demos are an excellent way to get feedback from their audience and give them a sense of what to expect of the final product.  3D gaming gets a brief discussion, with most of the guys coming out mostly positive on the issue, citing the quick adoption of new technologies in the games space as well as the exciting advancement past the “uncanny valley” of visual fidelity.

Aaron wraps up the show alone, reading some backed up reader mail that goes into a spirited defense of 3D gaming and discussion of some excellent gaming tunes.

Bitmob’s Aaron Thomas is joined by 2K Sports’ Sean Bailey (designer), Ben Bishop (producer), and Access PR account supervisor, Ryan Jones.

The group revisits some topics from recent Mobcasts in an effort to provide a developer and public relations perspective. Aaron then delves into the Mobcast mailbag and reads your thoughts on game music, 3D games, and balancing gaming and personal beliefs.

Runtime – 47:57

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