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Rebel FM Episode 45 – 01/01/10

by Ross Adams in GamesJanuary 2nd, 2010 @ 1:17 pm
Rebel FM

In the last recorded RebelFM of ’09 Tyler Barber is missing but in his place are Bitmob‘s Greg Ford and Area 5‘s Matt Chandronait. Being the end of the year there is little new to talk about so the what you’ve been playing segment is taken up with some older releases. Greg Ford has been playing the Zelda: Minish Cap for GBA, which he has apparently been playing on and off for 2 or 3 years.

Modern Warfare gets briefly discussed, exploits and balance issues being the main focus. Greg also played through Assassins Creed 2, he enjoyed it but feels he might have played through it too quickly and burned himself out on it. After capturing footage for the latest CO-OP Matt got dragged back into playing his personal favourite multiplayer game, Tribes 2.

Listener mail takes up the second half of the show, RebelFM’s recent wins in the CastMedium awards come up and the guys seem pleased with their pick-ups although they do dispute some of the other categories. The show ends on a sombre note when a listener asks how everyone feels now we’re a year removed from the 1UP layoffs that led to the show’s creation.

Covered games and topics: Zelda: Minish Cap, GTA: Chinatown Wars, Assassins Creed 2, Modern Warfare 2, Tribes 2/Next, Mass Efffect, The Secret of Monkey Island: Special Edition, Borderlands Mad Moxxi’s Underdome Riot, Bayonetta, Reader mail

Welcome to 2010! We greet it with a podcast recorded in 2009! This week we’re down one Tyler Barber but up a Matt Chandronait and one Greg Ford, of Area5/Co-op and Bitmob respectively as we talk about Bayonetta, Borderlands and more, then move on to some letters.

Runtime – 1:37:12

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2 Responses to Rebel FM Episode 45 – 01/01/10

  1. AlfredPMcLovely says:

    I was looking forward to Bayonetta but Arthur said it has Kojima length cutscenes, like 6 hours worth. Thats disgusting. I like to play games, not watch them. I especially don't care for the typical anime gibberish that japanese games employ. They better be skippable.

    • JonCole says:

      From what I've read, the cutscenes are indeed skippable. And I'm totally with you… though I do enjoy when games have meaningful stories that use cutscenes to bridge the gaps (Assassin's Creed 2 and Uncharted come to mind). More cutscenes than gameplay is an absolutely ridiculous proposition.

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