
John Davison joins the Mobcast, hitting it off by lending some insight into Jason Wilson’s question of whether or not we’re actually having fun while playing games. Modern Warfare 2 and Assassin’s Creed 2 have provoked some conversation about mature storylines, graphical fidelity, and other technical aspects, but the guys try to tackle why talk strays so often from the simple idea of fun.
Game of the Year comes up next, with John pondering the validity of some choices due to an inherent concern for credibility. Aaron also brings up how a publication’s collective merit for a game should trump a single subjective score. Of course, the question of the hour comes up briefly – what role should the VGAs play in the scheme of things?
The evergreen topic of everyone’s pile of shame evolves into a short discussion of the marketing of games like Borderlands and Burnout Paradise, both of which released plenty of downloadable content to maintain relevance.
GamePro’s John Davison joins Bitmob’s Aaron Thomas, Jason Wilson, and Demian Linn on this week’s Mobcast. The foursome discuss Game of the Year Awards, their “pile of shame,” games they used to pwn, whether or not fun matters anymore, and older games that haven’t aged well.
Looking ahead to next week, the show will feature an all ex-GameSpot cast of Greg Kasavin (now a producer at 2K), Jason Ocampo, Brad Shoemaker, and Aaron Thomas. If you’ve got a question for next week’s guests, or would just like to suggest a topic, E-mail the crew at letters@bitmob.com
Runtime – 1:05:34
Links → | web | mp3 | iTunes | Zune | rss |
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Mobcast Episode 33
8:55 pm
December 14th, 2009
John Davison joins the Mobcast, hitting it off by lending some insight into Jason Wilson’s question of whether or not we’re actually having fun while playing games. Modern Warfare 2 and Assassin’s Creed 2 have provoked some conversation about mature storylines, graphical fidelity, and other technical aspects, but the guys try to tackle why talk strays so often from the simple idea of fun.
Game of the Year comes up next, with John pondering the validity of some choices due to an inherent concern for credibility. Aaron also brings up how a publication’s collective merit for a game should trump a single subjective score. Of course, the question of the hour comes up briefly – what role should the VGAs play in the scheme of things?
The evergreen topic of everyone’s pile of shame evolves into a short discussion of the marketing of games like Borderlands and Burnout Paradise, both of which released plenty of downloadable content to maintain relevance.
Runtime – 1:05:34
Links → | web | mp3 | iTunes | Zune | rss |
Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.
audio, Borderlands, Burnout Paradise, GamePro, Mobcast
Aaron Thomas
Demian Linn
Jason Wilson
John Davison
Mobcast
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