The Game Informer Show: Episode 7

12:06 am
November 13th, 2009

The Game Informer ShowWith the recent release of Modern Warfare 2, most of the Game Informer team hasn’t been playing anything else. To that extent, this week’s show is a departure from the normal three topical segments with Matt Helgeson and crew opting instead for only two.

In the first segment Matt, along with Jeff Cork, Adam Biessener, and Matt Bertz discuss their likes and dislikes about MW2’s single-player campaign. Although there are some gripes about the game starting the player back in basic training again, the conversation quickly switches to the controversial airport scene. Matt H thinks that it was put in to make a statement, but questions if the level is even crucial to the game’s narrative. The segment rounds out with a discussion on the difficulty of the game on the higher settings.

Andy Reiner replaces Jeff for the second segment to discuss multiplayer features. The consensus seems to be that although the new perks are great, the finely tuned maps are what will keep people coming back over and over. Andy adds his thoughts on the Spec Ops co-op mode, which he thinks can lead to a great sense of accomplishment.

Covered games and topics: Modern Warfare 2

This week, since it’s pretty much the only game that anyone in the world is playing right now, Call of Duty: Modern Warfare 2 takes center stage in the Game Informer Show. Instead of our usual multi-game format, we decided to keep the show frosty and focused on what’s likely to be the year’s best-selling title. In segment one, Matt Helgeson, Jeff Cork, Matt Bertz, and Adam Biessener delve into the game’s single-player component, handing out kudos and a few nagging complaints. The crew also discusses how effective and necessary the game’s most controversial level is in the context of the whole. For part two, it’s multiplayer madness with Andy Reiner, Matt Bertz, and Adam. From the awesome new perks to the intricately designed levels, this game’s multiplayer has enough content to keep us playing for months. In addition, we examine the new co-op Spec Ops mode, which is already earning raves from the staff. This episode features music from the U.K. world music label Soundway Records.

Runtime – 40:14

Links → | web | mp3 | iTunes | rss |

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

This website uses IntenseDebate comments, but they are not currently loaded because either your browser doesn't support JavaScript, or they didn't load fast enough.

Post a Comment

Your email is never published nor shared. Required fields are marked *

*
*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

CastMedium Podcast

Episode 023 - 02.08.10

CO-OP goes live, EGM, Dante’s Inferno, BioShock 2, Android gets multitouch, Edge of Darkness, site redesign and new features

Alternative content

New episodes every Monday!iTunes | Zune | rss

Recent Comments

Top Rated

Tweets

 

You need to log in to vote

The blog owner requires users to be logged in to be able to vote for this post.

Alternatively, if you do not have an account yet you can create one here.

Powered by Vote It Up

Copyright © 2008-2010 CastMedium. All rights reserved.