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	<title>Comments on: Mobcast Episode 009</title>
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	<link>http://www.castmedium.com/2009/06/29/mobcast-episode-009/</link>
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		<title>By: Jonathan Downin</title>
		<link>http://www.castmedium.com/2009/06/29/mobcast-episode-009/#comment-328</link>
		<dc:creator>Jonathan Downin</dc:creator>
		<pubDate>Fri, 03 Jul 2009 16:46:11 +0000</pubDate>
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		<description>Some great points there.  I think you may be onto something with the idea that nonsensical puzzles make sense in nonsensical worlds, thus adding to the immersion.

At the same time, while Uncharted and Tomb Raider have adventure elements, they seem to missing some of the slow-burn puzzle-solving gratification that the old style games had.  A lot of this also has to do with exploration through character interaction as well.  There must be some medium to be found between nonsensical and complete logic/action based puzzles.</description>
		<content:encoded><![CDATA[<p>Some great points there.  I think you may be onto something with the idea that nonsensical puzzles make sense in nonsensical worlds, thus adding to the immersion.</p>
<p>At the same time, while Uncharted and Tomb Raider have adventure elements, they seem to missing some of the slow-burn puzzle-solving gratification that the old style games had.  A lot of this also has to do with exploration through character interaction as well.  There must be some medium to be found between nonsensical and complete logic/action based puzzles.</p>
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		<title>By: Jim</title>
		<link>http://www.castmedium.com/2009/06/29/mobcast-episode-009/#comment-327</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Fri, 03 Jul 2009 15:07:46 +0000</pubDate>
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		<description>Great podcast but I have to disagree with you on what killed the adventure genre.  That genre was the one genre that was impacted by graphics and physics improvements in a negative way.  The better the graphics the more artificial the genre became.  Gabrial Knight 3 is a perfect example of the artificial nature the genre dead ended into: contrived puzzles that make no sense in a realistic world.  

The new growth of the genre seem to be tales that are not realistic such as Wallace and Gromit and Sam and Max where such puzzles are a strong part of the immerson.  Of course part of the whole adventure genre can be found in such games as Uncharted and the Tomb Raider series.</description>
		<content:encoded><![CDATA[<p>Great podcast but I have to disagree with you on what killed the adventure genre.  That genre was the one genre that was impacted by graphics and physics improvements in a negative way.  The better the graphics the more artificial the genre became.  Gabrial Knight 3 is a perfect example of the artificial nature the genre dead ended into: contrived puzzles that make no sense in a realistic world.  </p>
<p>The new growth of the genre seem to be tales that are not realistic such as Wallace and Gromit and Sam and Max where such puzzles are a strong part of the immerson.  Of course part of the whole adventure genre can be found in such games as Uncharted and the Tomb Raider series.</p>
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